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The Chronicles Of Tobor

    Since joining this project in 2021 I have risen to the position of CG Supervisor. While working on this project I have overseen and worked on the development of pipelines, models, textures, rigs, rendering, and compositing. I have led multiple groups as well as championed individual tasks within the project in order to create the trailer for the production below.

The Chronicles Of Tobor

Trailer

CG Supervisor

As the CG Supervisor I was responsible for tackling some of the projects most difficult tasks. Such as the junk yard scene, for this scene it was decided that the background would need to be a massive amount of meshes rather then relying on textures. As such I developed a pipeline that allowed us to create a scene with over 250 million polys that can be updated with relative ease; all the while not  impacting the animators work on the scene. 

toborJunkyard.jpg

VFX Supervisor

One of the additional hats I wore for this project was that of the Lead Compositor and Render. In this role it was my responsibility to develop our render pipeline and over see my teams work on the final VFX composite of the trailer. The video is a brief collection of my work on the final composite.

Modeling, Texturing, and Rigging

In addition to the work above, I have also been responsible for designing and modifying: models, UV's, textures, and rigs for characters, vehicles, environments, and props

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